The deck features an ENORMOUS number of land destruction effects including spells that can wipe out all lands (Armageddon, Boom // Bust, Wildfire, Catastrophe, Obliterate, Decree of Annihilation, and many more) as well as a number of targeted land removal spells
My games swung nicely between building up cards before sending some at my opponent and using others to tick up my lore - or doubling down on one or the other as needed
FINAL FANTASY XIV: TEN IN, TEN OUT $50 BUDGET UPGRADE The deck in general functions slightly below where it needs to be as a more controlling deck, especially as pinging each opponent is going to make you a bunch of enemies
Missy Missy wants to see you and your opponents nonartifact creatures get destroyed to turn them into Cybermen that return under your control
However, I am beginning to think it may not be so